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Apocalypse Rising Blog 181: Wheels start turning again.

Posted on Jul 21 2010 07:30 PM
Hey guys and welcome to a big media blargout! I've been getting slack these past few weeks, but here's a mega-update for all of you who...

Enter New Maps :: APB Dev Blog

Posted on Jul 14 2010 11:07 PM
Sorry for the delay for this blog, but I've been quite busy and so have a lot of the staff and testers as it turns out. Lots of people are do...

Renegade X: Black Dawn, Day-Cycle, Podcast, and more!

Posted on Jun 26 2010 06:50 PM
Renegade X is an FPS total conversion mod, bringing the world of Command & Conquer to ground level, on the Unreal Engine 3. Our latest versio...

A Path Beyond Dev Blog :: Nuclear Winter Approaching - Prepare your jackets!

Posted on Jun 24 2010 08:36 PM
Nuclear Winter Development Continues Thought it was vaporware? Well, you'd be wrong! I put together a new release candidate for the Nu...

Lack of Updates

Posted on Jun 09 2010 11:42 PM
Hello all, We at CnCFPS would like to apologize for the lack of updates recently. We've been trying to get our website back up and running and...

A Path Beyond and Apocalypse Rising Mega Blog

Posted on Jun 02 2010 01:23 PM
First off, apologies for the lateness of news. Some real life issues have come my way that I've had to take care of. Bluehell Productions has ...

APB Dev Blog 5/25/2010

Posted on May 27 2010 09:53 PM
QuoteAh, quite a few of us have been busy with a variety of exciting real life concerns. And, I suppose, some internet concerns for a few of us. ...

Site Update

Posted on May 21 2010 11:23 PM
As you can see, we've finally upgraded the site. We're now running IP.Board 3.1 (Beta 3) and lovin' it. Let's take a quick walk-t...

Aaron "Apoc" Kaufman Leaves EA

Posted on May 20 2010 03:02 PM
After serving the C&C-Community for 6 years, Aaron Kaufman has decided to leave Electronic Arts for personal reasons, which he's clearly st...

SCUD Storm Release 1.2

Posted on May 19 2010 03:41 AM
SCUD Storm version 1.2 is finally here! After a lot of work, changes, new stuff being modeled and a new game type going in we are finally able ...