Category Archives: Battle for Dune

Battle for Dune Blog #109

Hey there and welcome to blog 109! We’ve been working very hard over the last two weeks and this is what we have to show for it!

Atreides Repair Tool

For awhile now we have been talking about how Engineers would work, in terms of repairing, capturing and other things. Well we knew we’d use his case for one of these things and with some brainstorming with Eeevil we’ve come up with something we are all happy with.

The Atreides case concept art.

You pull the plug-thingy out of the briefcase, stick it into the building, open the briefcase and start manually repairing it.

And here are a few WIP renders of it!

Now while you are hooked upto the building repairing it you won’t be able to move or your movement will be very limiting (undecided) otherwise the connection will be lost and you will stop repairing the structure.

Harkonnen Light Infantry

Now we showed off the Harkonnen Light Infantry ingame in the last blog but he was untextured. Thanks to Kiory who modelled him in the first place, he’s gone back over the model, cleaned up the mesh and textured this badass! So here is the Harkonnen Light Infantry and I think that Kiory has done an amazing job as always on his guy!

A picture speaks a thousand words, so what does a video do?

With this guy now textured, we finally have all of our first release infantry finished which is a major milestone for us at Battle for Dune!

Normal Maps

Now LR01 has prepared something for this blog about normal map textures, so here he is!

LR01: At some point, we already used normal mapping but we focused more on other stuff so left it out, now we took a look at them and decided to use it. With the “newest updates” on the engine it is possible to use it, of course it just a option.

Now, how this it looks then?

On the left the normal map is applied. Besides normal mapping we also going to use some other effects, like bloom. Just a bit of it though :

Of course, we are working on this so don’t worry if it doesn’t looks good.

Read More

You can read the rest of this blog here.

Battle for Dune Blog #108

Welcome to blog 108, sorry it’s a week late but I had some video editing problems. As you may of also guessed we are now doing blogs every two weeks due to everyone having less time atm to work.

JackHammer Shotgun

Fz007 has finished the first person model and it looks awesome.

Right Side

Left Side

Now off to Eeevil for texturing!

Harkonnen Infantry

Seeing as we have been using the Renegade Nod soldier as a placeholder for the Harkonnen infantry, LR01 rigged up the model we have and put it ingame. Looks better than a renegade nod soldier there imo!

Minotauraus Animation

Due to LR01 remaking the Mino, he has recently also remade the walking animation for it as well. With a combo of how it walked in the E:BFD cut scenes and how it would fit ingame, here is the fuinshed result!

Map Blockers

Map blockers are something we’ve been thinking about a lot at BFD and we have come up with a new of doing them. Instead of having the old invisible walls for map boarders we now have signs telling you where the map boarder is, then two damage zones.

The first damage zone is a weak one for more of a warning then the second is a much stronger one that will kill you very quickly, here is a video showing how it works.

Read More

You can read the rest of their post here.