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<channel>
	<title>CnCFPS</title>
	<atom:link href="http://www.cncfps.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cncfps.com</link>
	<description>Welcome to C&#38;C FPS Commanders! Your source of everything first person shooter and Command and Conquer</description>
	<lastBuildDate>Thu, 05 Apr 2012 19:00:21 +0000</lastBuildDate>
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		<item>
		<title>Tiberian Genesis Seeking CryEngine3 Talent</title>
		<link>http://www.cncfps.com/2012/04/tiberian-genesis-seeking-cryengine3-talent/</link>
		<comments>http://www.cncfps.com/2012/04/tiberian-genesis-seeking-cryengine3-talent/#comments</comments>
		<pubDate>Thu, 05 Apr 2012 19:00:21 +0000</pubDate>
		<dc:creator>Genesis2001</dc:creator>
				<category><![CDATA[Tiberian Genesis]]></category>
		<category><![CDATA[C&C]]></category>
		<category><![CDATA[cncfps]]></category>
		<category><![CDATA[cryengine3]]></category>
		<category><![CDATA[crysis]]></category>
		<category><![CDATA[indie game]]></category>
		<category><![CDATA[sdk]]></category>
		<category><![CDATA[tgmod]]></category>

		<guid isPermaLink="false">http://www.cncfps.com/?p=622</guid>
		<description><![CDATA[The developer team over at www.tg-mod.net have announced that they are porting to CryEngine3. However, they’re in need of developers to help in this process. If you have experience with working with the CryEngine3 SDK and have time to provide &#8230; <a href="http://www.cncfps.com/2012/04/tiberian-genesis-seeking-cryengine3-talent/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cncfps.com/2012/04/tiberian-genesis-seeking-cryengine3-talent/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Community BattleCast Prime Time</title>
		<link>http://www.cncfps.com/2012/03/community-battlecast-prime-time/</link>
		<comments>http://www.cncfps.com/2012/03/community-battlecast-prime-time/#comments</comments>
		<pubDate>Tue, 27 Mar 2012 16:18:54 +0000</pubDate>
		<dc:creator>Genesis2001</dc:creator>
				<category><![CDATA[Command and Conquer]]></category>
		<category><![CDATA[battlecast]]></category>
		<category><![CDATA[battlecast primetime]]></category>
		<category><![CDATA[bcpt]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[video preview]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://www.cncfps.com/?p=616</guid>
		<description><![CDATA[When EA canned Battlecast Prime, I wouldn’t put it as a big deal since the community was half dying anyway because of EA. However, in it’s absence, someone saw an opportunity—an opportunity to do a community-based BCPT, or CBCPT. From &#8230; <a href="http://www.cncfps.com/2012/03/community-battlecast-prime-time/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cncfps.com/2012/03/community-battlecast-prime-time/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>C&amp;C Generals 2 Spotlight</title>
		<link>http://www.cncfps.com/2012/03/cc-generals-2-spotlight/</link>
		<comments>http://www.cncfps.com/2012/03/cc-generals-2-spotlight/#comments</comments>
		<pubDate>Mon, 26 Mar 2012 04:54:46 +0000</pubDate>
		<dc:creator>Genesis2001</dc:creator>
				<category><![CDATA[Generals 2]]></category>
		<category><![CDATA[C&C]]></category>
		<category><![CDATA[frostbite 2]]></category>
		<category><![CDATA[generals]]></category>
		<category><![CDATA[generals 2]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[video preview]]></category>

		<guid isPermaLink="false">http://www.cncfps.com/?p=613</guid>
		<description><![CDATA[For those that don’t know, Generals 2 is the latest RTS game in the C&#38;C franchise. It’s being developed by Bioware, the creators of Mass Effect and Star Wars: The Old Republic. Generals 2 is going to be on the &#8230; <a href="http://www.cncfps.com/2012/03/cc-generals-2-spotlight/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cncfps.com/2012/03/cc-generals-2-spotlight/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RA:APB Modder&#8217;s SDK</title>
		<link>http://www.cncfps.com/2012/03/raapb-modders-sdk/</link>
		<comments>http://www.cncfps.com/2012/03/raapb-modders-sdk/#comments</comments>
		<pubDate>Sat, 24 Mar 2012 13:50:20 +0000</pubDate>
		<dc:creator>Genesis2001</dc:creator>
				<category><![CDATA[A Path Beyond]]></category>
		<category><![CDATA[cncfps]]></category>
		<category><![CDATA[indiedb]]></category>
		<category><![CDATA[moddb]]></category>
		<category><![CDATA[modders]]></category>
		<category><![CDATA[ra:apb]]></category>
		<category><![CDATA[red alert]]></category>
		<category><![CDATA[sdk]]></category>

		<guid isPermaLink="false">http://www.cncfps.com/?p=610</guid>
		<description><![CDATA[The team over at Red Alert: A Path Beyond have released a new modder’s SDK package that include “all freeware programs and templates necessary to mod the game” as well as their W3D plugin for 3DS Max. Here’s a list &#8230; <a href="http://www.cncfps.com/2012/03/raapb-modders-sdk/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cncfps.com/2012/03/raapb-modders-sdk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Content Submissions</title>
		<link>http://www.cncfps.com/2012/03/content-submissions/</link>
		<comments>http://www.cncfps.com/2012/03/content-submissions/#comments</comments>
		<pubDate>Sun, 04 Mar 2012 01:18:16 +0000</pubDate>
		<dc:creator>Genesis2001</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[cncfps]]></category>
		<category><![CDATA[email]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[mods]]></category>

		<guid isPermaLink="false">http://www.cncfps.com/?p=599</guid>
		<description><![CDATA[As previously posted this week, we are going to start accepting content submissions for news on this site. This will lighten the load of trying to keep up with so many mods and games. Content Submissions are going to be &#8230; <a href="http://www.cncfps.com/2012/03/content-submissions/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cncfps.com/2012/03/content-submissions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Preliminary Content Model</title>
		<link>http://www.cncfps.com/2012/02/preliminary-content-model/</link>
		<comments>http://www.cncfps.com/2012/02/preliminary-content-model/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 03:11:04 +0000</pubDate>
		<dc:creator>Genesis2001</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[C&C]]></category>
		<category><![CDATA[cnc]]></category>
		<category><![CDATA[cncfps]]></category>
		<category><![CDATA[Command and Conquer]]></category>
		<category><![CDATA[leap year]]></category>
		<category><![CDATA[reputation]]></category>
		<category><![CDATA[seo]]></category>
		<category><![CDATA[stackoverflow]]></category>
		<category><![CDATA[user submission]]></category>

		<guid isPermaLink="false">http://www.cncfps.com/?p=21</guid>
		<description><![CDATA[Since 2012 is a leap year, it seems only fit to get a leap on trying to do something with this site. Note that the following is a possibility and depends on community involvement. Trying to resurrect this community will &#8230; <a href="http://www.cncfps.com/2012/02/preliminary-content-model/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cncfps.com/2012/02/preliminary-content-model/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>File Repository</title>
		<link>http://www.cncfps.com/2012/02/file-repository/</link>
		<comments>http://www.cncfps.com/2012/02/file-repository/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 01:59:04 +0000</pubDate>
		<dc:creator>Genesis2001</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[cncfps]]></category>
		<category><![CDATA[files]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[jelly]]></category>
		<category><![CDATA[jelly gaming]]></category>
		<category><![CDATA[westwood]]></category>

		<guid isPermaLink="false">http://www.cncfps.com/?p=10</guid>
		<description><![CDATA[Due to some re-organization on the FTP server, the file repository went missing-in-action via a public access URI. This issue has been corrected and the files are now re-available again at this link or this link. In addition to this, &#8230; <a href="http://www.cncfps.com/2012/02/file-repository/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cncfps.com/2012/02/file-repository/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SCUD Storm Release 1.2</title>
		<link>http://www.cncfps.com/2010/05/scud-storm-release-1-2/</link>
		<comments>http://www.cncfps.com/2010/05/scud-storm-release-1-2/#comments</comments>
		<pubDate>Wed, 19 May 2010 05:41:39 +0000</pubDate>
		<dc:creator>Lone0001</dc:creator>
				<category><![CDATA[SCUD Storm]]></category>
		<category><![CDATA[C&C]]></category>
		<category><![CDATA[cnc]]></category>
		<category><![CDATA[generals]]></category>
		<category><![CDATA[generals zero hour]]></category>
		<category><![CDATA[hotfix]]></category>
		<category><![CDATA[moddb]]></category>
		<category><![CDATA[patch 1.2]]></category>
		<category><![CDATA[zero hour]]></category>

		<guid isPermaLink="false">http://www.cncfps.com/?p=576</guid>
		<description><![CDATA[SCUD Storm version 1.2 is finally here! After a lot of work, changes, new stuff being modelled and a new gametype going in we are finally able to release this to the public! Release Patch 1.2 1.2 is at last &#8230; <a href="http://www.cncfps.com/2010/05/scud-storm-release-1-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cncfps.com/2010/05/scud-storm-release-1-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Renegade-X Black Dawn</title>
		<link>http://www.cncfps.com/2010/05/renegade-x-black-dawn/</link>
		<comments>http://www.cncfps.com/2010/05/renegade-x-black-dawn/#comments</comments>
		<pubDate>Mon, 17 May 2010 00:08:29 +0000</pubDate>
		<dc:creator>Genesis2001</dc:creator>
				<category><![CDATA[Renegade-X]]></category>
		<category><![CDATA[black dawn]]></category>
		<category><![CDATA[Captain Nick "Havoc" Parker]]></category>
		<category><![CDATA[singleplayer demo]]></category>
		<category><![CDATA[standalone]]></category>
		<category><![CDATA[teaser]]></category>
		<category><![CDATA[Totem Arts]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[udk]]></category>
		<category><![CDATA[unreal development kit]]></category>

		<guid isPermaLink="false">http://www.cncfps.com/article/565-renegade-x-black-dawn/</guid>
		<description><![CDATA[Renegade X: Operation Black Dawn Over the past few months, the team has been busy with several things. In relation to Renegade X, we&#8217;ve been working on porting Renegade X over to the Unreal Development Kit (UDK), which would successfully &#8230; <a href="http://www.cncfps.com/2010/05/renegade-x-black-dawn/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cncfps.com/2010/05/renegade-x-black-dawn/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://downloads.borgamers.com/RenX/Trailers/Rx_BlackDawnTeaser_HD.avi" length="80273042" type="video/x-msvideo" />
		</item>
		<item>
		<title>Scud Storm Patch 1.1</title>
		<link>http://www.cncfps.com/2010/05/scud-storm-patch-1-1/</link>
		<comments>http://www.cncfps.com/2010/05/scud-storm-patch-1-1/#comments</comments>
		<pubDate>Sun, 16 May 2010 23:45:36 +0000</pubDate>
		<dc:creator>Genesis2001</dc:creator>
				<category><![CDATA[SCUD Storm]]></category>
		<category><![CDATA[C&C]]></category>
		<category><![CDATA[cnc]]></category>
		<category><![CDATA[generals]]></category>
		<category><![CDATA[generals zero hour]]></category>
		<category><![CDATA[hotfix]]></category>
		<category><![CDATA[moddb]]></category>
		<category><![CDATA[patch 1.1]]></category>
		<category><![CDATA[zero hour]]></category>

		<guid isPermaLink="false">http://www.cncfps.com/?p=557</guid>
		<description><![CDATA[The guys over at Final Warriors Productions have released a hotfix patch for their release last year. You can find download links below. Game Battle for Dune Site CnCFPS ModDB 1.1 Patch Battle for Dune Site CnCFPS ModDB]]></description>
		<wfw:commentRss>http://www.cncfps.com/2010/05/scud-storm-patch-1-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tiberium Genesis</title>
		<link>http://www.cncfps.com/2010/05/tiberium-genesis/</link>
		<comments>http://www.cncfps.com/2010/05/tiberium-genesis/#comments</comments>
		<pubDate>Tue, 11 May 2010 19:05:20 +0000</pubDate>
		<dc:creator>Genesis2001</dc:creator>
				<category><![CDATA[Tiberian Genesis]]></category>
		<category><![CDATA[C&C]]></category>
		<category><![CDATA[Command and Conquer]]></category>
		<category><![CDATA[cryengine 2]]></category>
		<category><![CDATA[crysis]]></category>
		<category><![CDATA[crysis wars]]></category>
		<category><![CDATA[crytek]]></category>
		<category><![CDATA[gdi]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[moddb]]></category>
		<category><![CDATA[nod]]></category>
		<category><![CDATA[tibeiran sun]]></category>
		<category><![CDATA[tiberium]]></category>
		<category><![CDATA[wallpaper]]></category>

		<guid isPermaLink="false">http://www.cncfps.com/article/553-tiberium-genesis/</guid>
		<description><![CDATA[What is it? Tiberium Genesis is a modification for the CryEngine2® (Crysis Wars) Game Engine. It will turn Crysis Wars into C&#38;C Tiberian Sun. I’ll take a quick opportunity to quote something from their ModDB page: This modification aims to &#8230; <a href="http://www.cncfps.com/2010/05/tiberium-genesis/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cncfps.com/2010/05/tiberium-genesis/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Battle for Dune Blog #110</title>
		<link>http://www.cncfps.com/2010/05/battle-for-dune-blog-110/</link>
		<comments>http://www.cncfps.com/2010/05/battle-for-dune-blog-110/#comments</comments>
		<pubDate>Tue, 11 May 2010 18:07:50 +0000</pubDate>
		<dc:creator>Genesis2001</dc:creator>
				<category><![CDATA[Battle for Dune]]></category>
		<category><![CDATA[2000]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[atreides]]></category>
		<category><![CDATA[atreides windtrap]]></category>
		<category><![CDATA[building interiors]]></category>
		<category><![CDATA[dune]]></category>
		<category><![CDATA[dune 2000]]></category>
		<category><![CDATA[windtrap]]></category>

		<guid isPermaLink="false">http://www.cncfps.com/article/552-battle-for-dune-blog-110/</guid>
		<description><![CDATA[Atreides Windtrap LR01 has been working on the interiors to the Atreides Windtrap. From what I can see, they look awesome! Hope you agree. Read More Read some more over at their forums.]]></description>
		<wfw:commentRss>http://www.cncfps.com/2010/05/battle-for-dune-blog-110/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Beyond the Path &#8211; APB Machinima</title>
		<link>http://www.cncfps.com/2010/05/beyond-the-path-apb-machinima/</link>
		<comments>http://www.cncfps.com/2010/05/beyond-the-path-apb-machinima/#comments</comments>
		<pubDate>Fri, 07 May 2010 02:28:34 +0000</pubDate>
		<dc:creator>Genesis2001</dc:creator>
				<category><![CDATA[A Path Beyond]]></category>
		<category><![CDATA[Command and Conquer]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Website]]></category>

		<guid isPermaLink="false">http://www.cncfps.com/?p=512</guid>
		<description><![CDATA[[stream provider=youtube flv=http%3A//www.youtube.com/watch%3Fv%3De5QIkOKgVeM img=x:/img.youtube.com/vi/e5QIkOKgVeM/0.jpg embed=false share=false width=450 height=253 dock=true controlbar=over bandwidth=high autostart=false /]]]></description>
		<wfw:commentRss>http://www.cncfps.com/2010/05/beyond-the-path-apb-machinima/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Apocalypse Rising Update 179</title>
		<link>http://www.cncfps.com/2010/05/apocalypse-rising-update-179-2/</link>
		<comments>http://www.cncfps.com/2010/05/apocalypse-rising-update-179-2/#comments</comments>
		<pubDate>Fri, 07 May 2010 01:12:14 +0000</pubDate>
		<dc:creator>Genesis2001</dc:creator>
				<category><![CDATA[Apocalypse Rising]]></category>
		<category><![CDATA[apocrising]]></category>
		<category><![CDATA[ra2]]></category>
		<category><![CDATA[ra2:ar]]></category>
		<category><![CDATA[rocketeer]]></category>
		<category><![CDATA[service depot]]></category>
		<category><![CDATA[soviets]]></category>

		<guid isPermaLink="false">http://www.cncfps.com/article/545-apocalypse-rising-update-179-2/</guid>
		<description><![CDATA[Technical Difficulties Apologies for the shortness of this particular reposting of the Apocalypse Rising Blog, but CnCFPS.com is having technical difficulties with uploading images to the website. &#160; Be sure to check out details over at their forums!]]></description>
		<wfw:commentRss>http://www.cncfps.com/2010/05/apocalypse-rising-update-179-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Path Beyond – May 2nd Blog</title>
		<link>http://www.cncfps.com/2010/05/a-path-beyond-may-2nd-blog/</link>
		<comments>http://www.cncfps.com/2010/05/a-path-beyond-may-2nd-blog/#comments</comments>
		<pubDate>Mon, 03 May 2010 19:13:23 +0000</pubDate>
		<dc:creator>Genesis2001</dc:creator>
				<category><![CDATA[A Path Beyond]]></category>

		<guid isPermaLink="false">http://www.cncfps.com/article/481-a-path-beyond-may-2nd-blog/</guid>
		<description><![CDATA[Hey folks to yet another installment to Red Alert A Path Beyond’s blog. The team’s been a bit busy with testing Gamma lately so their updates are a bit minor. If you don’t want to read this blog, then skip &#8230; <a href="http://www.cncfps.com/2010/05/a-path-beyond-may-2nd-blog/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cncfps.com/2010/05/a-path-beyond-may-2nd-blog/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Changes Incoming Summer 2010</title>
		<link>http://www.cncfps.com/2010/05/changes-incoming-summer-2010/</link>
		<comments>http://www.cncfps.com/2010/05/changes-incoming-summer-2010/#comments</comments>
		<pubDate>Sun, 02 May 2010 04:36:24 +0000</pubDate>
		<dc:creator>Genesis2001</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Website]]></category>
		<category><![CDATA[A Path Beyond]]></category>
		<category><![CDATA[apb]]></category>
		<category><![CDATA[cncfps]]></category>
		<category><![CDATA[cncfps.com]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[Forums]]></category>
		<category><![CDATA[ipb]]></category>
		<category><![CDATA[machima]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://www.cncfps.com/article/470-changes-incoming-summer-2010/</guid>
		<description><![CDATA[As the summer approaches, I’m going to have some extra free time with fewer work hours (sadly). So, come mid-May and/or beginning of June, I’ll be implementing some site-wide changes. This’ll include, but not limited to the following: Website features &#8230; <a href="http://www.cncfps.com/2010/05/changes-incoming-summer-2010/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.cncfps.com/2010/05/changes-incoming-summer-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Red Alert – A Path Beyond Promotional</title>
		<link>http://www.cncfps.com/2010/04/red-alert-a-path-beyond-promotional/</link>
		<comments>http://www.cncfps.com/2010/04/red-alert-a-path-beyond-promotional/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 06:41:01 +0000</pubDate>
		<dc:creator>Genesis2001</dc:creator>
				<category><![CDATA[A Path Beyond]]></category>
		<category><![CDATA[a race beyond]]></category>
		<category><![CDATA[apb]]></category>
		<category><![CDATA[apb promotional]]></category>
		<category><![CDATA[ranger race]]></category>

		<guid isPermaLink="false">http://www.cncfps.com/article/439-red-alert-a-path-beyond-promotional/</guid>
		<description><![CDATA[[stream provider=youtube flv=http%3A//www.youtube.com/v/1kPg2CNZeUE img=x:/img.youtube.com/vi/x:/www.youtube.com/v/1kPg2CNZeUE/0.jpg embed=false share=true width=450 height=253 dock=true controlbar=over bandwidth=high autostart=false /] Download it here! Free download, spyware-/virus-free. Also, don’t forget to check out the A Path Race Beyond! Ranger Race [stream provider=youtube flv=http%3A//www.youtube.com/watch%3Fv%3DYQirXau_QDo img=x:/img.youtube.com/vi/YQirXau_QDo/0.jpg embed=false share=true width=450 height=253 &#8230; <a href="http://www.cncfps.com/2010/04/red-alert-a-path-beyond-promotional/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Apocalypse Rising 177</title>
		<link>http://www.cncfps.com/2010/04/apocalypse-rising-177/</link>
		<comments>http://www.cncfps.com/2010/04/apocalypse-rising-177/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 16:06:27 +0000</pubDate>
		<dc:creator>Lone0001</dc:creator>
				<category><![CDATA[Apocalypse Rising]]></category>

		<guid isPermaLink="false">http://www.cncfps.com/?p=419</guid>
		<description><![CDATA[Welcome to Blog 177 of our fabulous mod, Apocalypse Rising for Renegade. Well, it seems that OWA is out an an epic adventure (he&#8217;s at school), so I&#8217;ll be taking over this blog today. Soviet Radar Internals In Soviet Russia, &#8230; <a href="http://www.cncfps.com/2010/04/apocalypse-rising-177/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Battlecast Primetime – Final 10</title>
		<link>http://www.cncfps.com/2010/04/battlecast-primetime-final-10/</link>
		<comments>http://www.cncfps.com/2010/04/battlecast-primetime-final-10/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 07:14:51 +0000</pubDate>
		<dc:creator>Genesis2001</dc:creator>
				<category><![CDATA[Command and Conquer]]></category>
		<category><![CDATA[battlecast]]></category>
		<category><![CDATA[battlecast primetime]]></category>
		<category><![CDATA[C&C]]></category>
		<category><![CDATA[farewell]]></category>
		<category><![CDATA[final 10]]></category>
		<category><![CDATA[final ten]]></category>
		<category><![CDATA[first decade]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[second decade]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tv]]></category>

		<guid isPermaLink="false">http://www.cncfps.com/article/418-battlecast-primetime-final-10/</guid>
		<description><![CDATA[After two years of airing C&#38;C.TV, Battlecast Primetime is coming to a close. In this finale of Battlecast Primetime, the cast showcases ten multiplayer matches from the second half of C&#38;C’s lifetime (The Second Decade). Enjoy the watch and bid &#8230; <a href="http://www.cncfps.com/2010/04/battlecast-primetime-final-10/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Battle for Dune Blog #109</title>
		<link>http://www.cncfps.com/2010/04/battle-for-dune-blog-109/</link>
		<comments>http://www.cncfps.com/2010/04/battle-for-dune-blog-109/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 02:06:41 +0000</pubDate>
		<dc:creator>Genesis2001</dc:creator>
				<category><![CDATA[Battle for Dune]]></category>

		<guid isPermaLink="false">http://www.cncfps.com/?p=403</guid>
		<description><![CDATA[Hey there and welcome to blog 109! We&#8217;ve been working very hard over the last two weeks and this is what we have to show for it! Atreides Repair Tool For awhile now we have been talking about how Engineers &#8230; <a href="http://www.cncfps.com/2010/04/battle-for-dune-blog-109/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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